by Gianni Rosa Gallina, Friday, July 1, 2016 at 1:00 PM

Hi everybody! It's been a very busy time here in our labs: after many many months of hard work we're finally approaching to the first release of our ImmotionRoom SDK! In the upcoming days we're going to start a private and limited beta testing round.

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by Gianni Rosa Gallina, Thursday, May 12, 2016 at 2:15 PM

The fourth edition of the Microsoft Embedded/IoT Conference, that, as every year, brings together all the Italian Microsoft Windows Embedded/IoT MVPs and the Microsoft Evangelists related to the IoT world, took place on Saturday May 7th, 2016 at Centro Direzionale in Naples (Italy), thanks to the sponsors MicrosoftBLEXINBEPS EngineeringInnovactiveadam| Factory and DotNet Campania and TinyCLR.it communities.

The day has been very interesting and many people participated. Above all, there has been a lot of interest for Virtual Reality and our ImmotionRoom project, which we setup since the morning to allow people test it (and, for the first time in public, with 4 Kinects and fully wireless)!

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by Gianni Rosa Gallina, Sunday, May 1, 2016 at 8:30 PM

The Microsoft MVP Open Day is an event where MVPs can meet peers coming from Western Europe countries and networking and sharing is what it is all about! The MVP Open Day is also well-known among Corp (people from Redmond) and DX/Evangelist people. The Open Day event has a long and proud tradition in the worldwide Microsoft MVP community and, this year, Microsoft tried something different by having a Western Europe MVP Open Day event (Italy, Portugal, Spain) + Benelux and Scandinavian countries, organized in Rome (Italy) on April 29th.

Every year, some of us MVPs, present sessions to the others and, this year, together with Beppe Platania, I had the opportunity to present ImmotionRoom and our works with Virtual Reality.

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by Gianni Rosa Gallina, Thursday, April 14, 2016 at 1:30 PM

As usual since the past years, a new appointment with the Embedded and IoT world returns to Naples (Italy): the "IoT Conference".

The free event will be on Saturday, May 7th 2016 in Naples (Italy), organized by DotNetCampania community and Microsoft Italy. It will be about Internet of Things and all related technologies, from micro-devices to the cloud, passing through wearables, Virtual Reality and other technologies.

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by Gianni Rosa Gallina, Friday, January 15, 2016 at 10:45 AM

Hi all! This is a new technical post about Virtual Reality and related technologies. The previous post was a theoretical article about the differences between VR, AR and Contextual Reality. This one, instead, is a (hopefully) useful and short guide to solve one of the biggest problem everybody will face sooner or later: when introducing a friend or a relative to VR for the first time, how can we help and guide the newbie within the immersive world, while assisting him from the outside?

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by Gianni Rosa Gallina, Friday, November 27, 2015 at 9:00 AM

Hello all! Today I am starting a new introductory blog series about Virtual Reality topics, to spread the knowledge about this interesting world, which, unfortunately, is still unknown by too many people. Arguments will cover technological aspects, programming and experience sharing. If you would like to know more about a specific topic or have something to add or share, feel free to write me an email or comment each post. Your feedback is very important to me!

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by Gianni Rosa Gallina, Monday, February 2, 2015 at 1:15 PM

Since the first time we tried the Oculus Rift, about 6 months ago, we felt a big limit in its use: being seated in front of the PC and moving around with keyboard and mouse (or using a gamepad) instantaneously made us losing every immersive effect (and, above all, it caused nausea and motion sickness). Browsing on the Internet, we found some interesting solutions to this problem, but all were early prototypes and required dedicated hardware with ad-hoc wearable sensors. Being expert with Microsoft Kinect applications, we wondered if it was possible to develop an alternative solution, which required nothing but our body. It was.

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