by Gianni Rosa Gallina, Sunday, May 1, 2016 at 8:30 PM

The Microsoft MVP Open Day is an event where MVPs can meet peers coming from Western Europe countries and networking and sharing is what it is all about! The MVP Open Day is also well-known among Corp (people from Redmond) and DX/Evangelist people. The Open Day event has a long and proud tradition in the worldwide Microsoft MVP community and, this year, Microsoft tried something different by having a Western Europe MVP Open Day event (Italy, Portugal, Spain) + Benelux and Scandinavian countries, organized in Rome (Italy) on April 29th.

Every year, some of us MVPs, present sessions to the others and, this year, together with Beppe Platania, I had the opportunity to present ImmotionRoom and our works with Virtual Reality.

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by Antony Vitillo, Saturday, April 30, 2016 at 11:00 PM

Hello everyone! Today I’ll write a (long) review about my (short) experience with Razer OSVR, because I think there is so much attention about Oculus Rift and HTC Vive that we often forget that there are lots of other headsets here in this world. So, I’ll write a bit about OSVR. Ready… go? (If you’re in a hurry, read only the TL;DR at the end ;) ).

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by Gianni Rosa Gallina, Thursday, April 14, 2016 at 1:30 PM

As usual since the past years, a new appointment with the Embedded and IoT world returns to Naples (Italy): the "IoT Conference".

The free event will be on Saturday, May 7th 2016 in Naples (Italy), organized by DotNetCampania community and Microsoft Italy. It will be about Internet of Things and all related technologies, from micro-devices to the cloud, passing through wearables, Virtual Reality and other technologies.

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by Antony Vitillo, Tuesday, April 12, 2016 at 8:20 AM

Welcome to the second episode of the Time Of Conundrum Lessons serie! Today’ll teach you how to take screenshots while using your Samsung Gear VR! 

Well, if you have a Samsung S6, you can use this trick and use essentially a Bluetooth or USB keyboard connected to your Gear VR and then press the "Print" key to make a screenshot and save it to the camera roll. But… if you, like me, have a Samsung Note 4? Or you don’t want to use a physical keyboard? Well, things become a little more nerdy… and you have to use adb inside the command line prompt. Ready for the nerdiness? Ok, let’s go!

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by Immotionar Team, Friday, April 8, 2016 at 9:15 AM

TecHeroes loves GameDev Tour is a series of free Italian events focused on Game Development. On April 21st, there will be an event in Turin, Italy, at the Microsoft Innovation Center.

In Turin you will also have the opportunity to follow a special session/lab on Virtual Reality, where Antony Vitillo and me will present you technologies, devices for VR and how to develop with Unity. If you are interested, there will also be the exclusive opportunity to try the ImmotionRoom system.

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by Immotionar Team, Friday, April 1, 2016 at 1:40 PM

Hello everyone! Today we come with a huge news for you all! Something that will revolutionize the world of virtual reality!

We have tried different headsets and controllers for our ImmotionRoom solution but were never really satisfied about them. And the specs of the upcoming products by Oculus and Vive are terrible in our opinion. So we contacted some manufacturers all around the world, and with our great technology skills, we designed a brand new set of products: the SockVR headset and the BananaVR controllers!

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by Immotionar Team, Saturday, March 26, 2016 at 12:00 AM

From the bottom of our heart, we wish to all of you and your families to have really great Easter Holidays! We hope you’ll eat lots of chocolate eggs and have a lot of fun!

To celebrate better this event, we’ve made a really cool demo to tease our upcoming side-project… ;) Have a look!

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by Antony Vitillo, Friday, March 4, 2016 at 4:10 PM

Hello everyone and welcome to the first episode of this serie that talks about what we’ve learned during the developing of our concept demo "The time of Conundrum".

Today I just want to talk about one of the biggest problem about Virtual Reality: locomotion. OK, I know, you’re thinking this is just another post about our ImmotionRoom system, but no, this is not a post about how cool our system is, about how it has the potentiality to remove all the motion sickness in player movement and all this stuff (that is all true, anyway ;) ). Today I just want to talk about traditional input systems, because yeah, Vive room-scale and ImmotionRoom walk-scale are cool, but not everyone has them at this moment, so I think we, as developer, should publish games that support at least a double input scheme, with one using gamepad or other traditional input methods, to let the greatest number of players experience our games.

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by Antony Vitillo, Friday, March 4, 2016 at 9:30 AM

Hi everyone! As promised, today I’ll start a new serie that tells you what we’ve learned while developing and submitting our demo "The time of Conundrum". I’ll split it in various different articles, to be focused on a single, well-explained topic in every part. These are the main topics I’ll cover:

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by Antony Vitillo, Tuesday, February 23, 2016 at 9:15 AM

Hi to all! How are you doing?

We’re well… we’re developing our first game for the ImmotionRoom system: “The time of Conundrum!”. Do you like its name? Haven’t you noticed how sophisticated are we in the use of the word “Conundrum”? The game plot is as follow: one day you wake up in a strange and disturbing basement, with all rusty stuff and blood around you. The door is closed and there seems to be no escape. Besides that, a not-so-reassuring clock on the wall ticks the time that remains to you to live if you don’t escape. Why are you there? How can you escape? What is there beyond the door? You can know it only if you play our game!

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